I think Sawyer leaves are crucial component out of this discussion - practice. Nevertheless, a recommended read. I’ve often cited the research of Professor Anders Ericsson, showing that world-class expertise only emerges after you invest 10,000 hours of “deliberate practice.” Ericsson’s research is consistent with a well-known finding of creativity research: “The ten year rule,” the observation that major creative contributions generally don’t happen until a person has been working in an area for at least ten years. (If you do the math, ten years comes out to about 10,000 hours.) Ericsson studied a wide range of expertise–chess players, musicians, and others. In one of his more famous studies, he analyzed how many total hours violin students at a top music conservatory had rehearsed over their lifetimes. The number of hours rehearsed correlated highly with ratings by conservatory faculty.
Making Innovation Happen
A Global Aggregation of Leading Edge Articles on Management Innovation, Creative Leadership, Creativity and Innovation.
This is the official blog of Ralph Kerle, Chairman, the Creative Leadership Forum. The views expressed are his own and do not represent the views of the International or National Advisory Board members. Tweet ______________________________________________________________________________________
Entries in education (63)
What is quite extraoridnary about these videos is that Jobs saw the Apple computer as a way of revolutionising higher education. The sad reflection as you will see here is that Apple the company revolutionised the computer, music and telecommunications but failed to move the most important contemporary civilising industry - education!!
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The Peer 2 Peer University is a grassroots open education project that organizes learning outside of institutional walls and gives learners recognition for their achievements. P2PU creates a model for lifelong learning alongside traditional formal higher education. Leveraging the internet and educational materials openly available online, P2PU enables high-quality low-cost education opportunities. P2PU - learning for everyone, by everyone about almost anything.
By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
Is it Really Possible To Measure Creativity? - Series of Papers - The European Commission Education and Training
The International Conference "Can creativity be measured?" produced by the European Commission on Education and Training offered an overview of the different ways of measuring creativity at national, regional and individual levels. As a first step towards tackling this challenge, Measuring Creativity looks at all these perspectives and provides a wide analysis of measuring specific aspects related to creativity. This site offers a series of excellent articles on this intriguing and vexed questions.